Context:
This past holiday season, Mirum ran a Holiday Campaign and invited their clients to vote for an inspiring nonprofit.The purpose: to put their Mirum24 hacker teams to work solving a difficult global challenge. 15 worldwide teams came together and generated some amazing ideas.
Brief:
24 hours to imagine a new self-directed and peer-to-peer learning tool for underserved children.
Concept:
We all love collecting things : postcards, pokemons, stamp, pebble, spoons… For all ages, collecting things is a great motivation.
With this in mind, we created Nodz : collectables creatures.Each Nodz is associated with a lesson or an exercise.
We want kidz to collect Nodz. We want kidz to collect knowledge!
How does it work?
As a teacher creates an exercise, a Nodz is generated. Its color is set by skill requirements and its silhouette is randomly generated thanks to a library of basics shapes.
Nodz are linked to a group of other Nodz : a group of exercises.
The Playground
At the beginning, all kids win 3 NodZ. They are living in the Playground. They can be organized and observed here. 
If the kid touches one of them, it calls its friends : the others Nodz in its path. To keep these new NodZ, he has to success the attached exercise.
Finally, the Playground allows teachers to checks results, and creates new node (and Nodz). Each collection becomes unique, and knowledge becomes a collectible game !

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